Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Whaler in the player's hands

Whaler

Medium

A weak spear that hooks an enemy for 4 s, then R reels them in for 20. Secondary is always a strong jab. The HUD shows what the jab and the reel have left.

Ordered to tag the ichthyosaur in the Black Mesa test tanks. The ichthyosaur kept the first three spears and the cable of the fourth.

How to use it

Spear them, R to reel them in, then jab: 10, 20 and 90 kill an unarmored player.

Fire modes

Primary

Damage
10
Hits
1
Headshot
20
Rate
1 s
DPS
10
Hurts you
no
Effects
hooks for 4 s, pins a body to a wall
Through armor
no

Secondary, jab

Damage
90
Hits
1
Headshot
180
Rate
2 s
DPS
45
Hurts you
no
Effects
reach 120, the only thing secondary does
Through armor
no

Reload, reel

Damage
20
Hits
1
Headshot
none
Rate
0.8 s
Hurts you
no
Effects
only with someone hooked: a hard yank towards you, the spear tears out
Through armor
no

Changelog

  • Whaler: the spear hits for 10, R reels a hooked victim in for 20, secondary is always the jab, and the HUD shows both cooldowns.
  • Balance: the Whaler spear deals 35 and the jab comes back after 2 s.
  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models and sounds for the Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun and Warhead. Halo orbs are gold.
  • The Whaler jabs when nobody is hooked: 90 at 120 units. The spear deals 20.
  • The Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun, Warhead, Desolator and Katana join the gun game pool.
  • New weapon: Whaler. A spear that sticks in walls, hooks a living enemy on a cable and reels them in, and pins a body to the wall behind it.