Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Singularity in the player's hands

Singularity

Super

An orb that drags everyone in for 1.5 s, then implodes. Secondary is a white hole that throws people out.

The Lambda team's attempt to bottle a portal. It worked, but only from the inside, so the bottle has a warning sticker on both sides.

How to use it

Throw it into a crowd and stay out of the 150 implosion.

Fire modes

Primary

Damage
10 a tick, then 120
Hits
up to 6 ticks + implosion
Headshot
none
Rate
1 s
Splash
core radius 80, no falloff; implosion radius 150, 120
Hurts you
yes, the implosion
Effects
pulls within 400 for 1.5 s
Through armor
no; blast on the implosion

Secondary

Damage
50
Hits
everyone in reach
Headshot
none
Rate
1 s
Splash
radius 300, 50
Hurts you
thrown, no damage
Effects
flings outward
Through armor
no, blast

Changelog

  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Model fixes for the Chainsaw, Vort Gun and Singularity.
  • The Singularity lasts 1.5 s. Its secondary is a white hole that bursts and flings everyone near away.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • New weapon: Singularity. An orb that drags everyone in, then implodes.