
Singularity
SuperAn orb that drags everyone in for 1.5 s, then implodes. Secondary is a white hole that throws people out.
The Lambda team's attempt to bottle a portal. It worked, but only from the inside, so the bottle has a warning sticker on both sides.
How to use it
Throw it into a crowd and stay out of the 150 implosion.
Fire modes
Primary
- Damage
- 10 a tick, then 120
- Hits
- up to 6 ticks + implosion
- Headshot
- none
- Rate
- 1 s
- Splash
- core radius 80, no falloff; implosion radius 150, 120
- Hurts you
- yes, the implosion
- Effects
- pulls within 400 for 1.5 s
- Through armor
- no; blast on the implosion
Secondary
- Damage
- 50
- Hits
- everyone in reach
- Headshot
- none
- Rate
- 1 s
- Splash
- radius 300, 50
- Hurts you
- thrown, no damage
- Effects
- flings outward
- Through armor
- no, blast
Changelog
- Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
- Model fixes for the Chainsaw, Vort Gun and Singularity.
- The Singularity lasts 1.5 s. Its secondary is a white hole that bursts and flings everyone near away.
- Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
- New weapon: Singularity. An orb that drags everyone in, then implodes.