Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Crab Cannon in the player's hands

Crab Cannon

MediumInspired

Inspired by Xen's headcrabs, which it fires.

Spits headcrabs that hop to the nearest enemy and bite until shot off. Secondary spends a full sac on three weak ones.

Grown, not built, by a Xen biologist who asked for a 'non-lethal crab delivery system'. Facilities turned the request down twice, so he went ahead.

How to use it

Fire and move: crabs hunt on their own. If one lands on you, shoot it off.

Fire modes

Primary

Damage
14 a bite
Hits
up to 8
Headshot
none
Rate
0.6 s; sac of 3, +1 every 2 s
DPS
28 a crab
Hurts you
no
Effects
latches for 4 s, crab has 20 health
Through armor
no

Secondary

Damage
6 a bite
Hits
3 crabs, up to 8 bites each
Headshot
none
Rate
full sac
DPS
12 a crab
Hurts you
no
Effects
baby crabs, 8 health
Through armor
no

Changelog

  • Balance: Crab Cannon bites hit harder, 14 and 6 for the baby crabs.
  • Own models and sounds for the Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun and Warhead. Halo orbs are gold.
  • The Crab Cannon's three-crab secondary works.
  • The Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun, Warhead, Desolator and Katana join the gun game pool.
  • New weapon: Crab Cannon. Live headcrabs that hop after enemies and latch onto heads.