Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Assault Cannon

SuperPorted

Ported from Team Fortress Classic: TFC's own model and sounds, with the numbers from a reverse-engineered TFC client.

The Heavy's cannon: spin up, then 5 bullets ten times a second while you crawl at 80.

The Heavy's cannon, unpacked from a crate addressed to a fort far from Black Mesa. The crate weighed more than the forklift.

How to use it

Spin up before the corner: it's 0.6 s, and you crawl at 80 while spinning.

Fire modes

Primary

Damage
7
Hits
5
Headshot
14
Rate
0.1 s after 0.6 s wind-up
DPS
350
Hurts you
no
Effects
80 speed while spinning, extra knockback
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Opposing Force and TFC weapons show a crosshair on large screens too.
  • The Mace spin, Assault Cannon and TFC Sniper Rifle always hand back the right move speed.
  • New weapons: Assault Cannon, Nail Gun and TFC Sniper Rifle from Team Fortress Classic, with TFC's models and sounds.
  • Fixed the server crashes after a Penguin blast.