Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Hornet Gun

Medium

Half-Life's own, as it ships.

Homing hornets on primary, fast straight ones on secondary. No headshots, ammo recharges.

A Xen hive the Alien Grunts grow around a grip, part gun and part home. The hornets are said to remember who held it last.

How to use it

Primary finds people behind cover. Secondary is the one that kills.

Fire modes

Primary

Damage
10
Hits
1
Headshot
none
Rate
0.25 s
DPS
40
Hurts you
no
Effects
homing
Through armor
no

Secondary

Damage
10
Hits
1
Headshot
none
Rate
0.1 s
DPS
100
Hurts you
no
Effects
fast, straight
Through armor
no

Changelog

  • New crosshairs for the stock weapons.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.