Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Teleporter in the player's hands

Teleporter

Weak

Lobs a slow disk, and secondary takes you to it. Anyone standing there is telefragged.

A pocket teleporter built from leftover Lambda calibration parts. Lab policy forbids using it near colleagues, for reasons set out in the incident file.

How to use it

Teleport onto someone for an instant kill. The disk only hurts while it's moving fast.

Fire modes

Primary

Damage
25
Hits
1
Headshot
50
Rate
0.5 s
Hurts you
no
Effects
only at speed, once a second per disk
Through armor
no

Secondary

Damage
10000
Hits
whoever you land on
Headshot
none
Rate
0.5 s
Hurts you
no
Effects
telefrag
Through armor
no, overkill

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • New weapon: Teleporter. Lob a disk, then teleport to it and telefrag whoever stands there.