Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Crossbow

Super

Half-Life's own, as it ships.

A flying bolt that bursts where it lands, or an instant 120 through the scope. The scoped shot is the one that counts.

Bought for a Lambda study on tranquillising Xen fauna. The study ended the week someone fitted it with explosive bolts and a better scope.

How to use it

Scoped it's an instant 120. Unscoped the bolt flies and bursts, good on a corner.

Fire modes

Primary, unscoped

Damage
10
Hits
1 + blast
Headshot
30
Rate
0.75 s
Splash
radius 128, 70 (40 in dm), 0.1 s after the hit
Hurts you
yes
Effects
bolt flies
Through armor
no; blast on the burst

Primary, scoped

Damage
120
Hits
1
Headshot
360
Rate
0.75 s
DPS
160
Hurts you
no
Effects
hitscan
Through armor
no

Changelog

  • Balance: the unscoped Crossbow bolt's burst is 70.
  • New crosshairs for the stock weapons.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.