Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Spore Launcher

MediumPorted

Ported from Opposing Force: its own model, sounds and behaviour, from a reconstruction of the Op4 game code.

A spore rocket or a bouncing spore grenade, loaded one at a time.

A living Race X launcher that grows and coughs up its own spores. The HECU kept theirs in a box with air holes.

How to use it

Primary for a straight shot, secondary to bounce one around a corner.

Fire modes

Primary

Damage
50
Hits
1 + the burst
Headshot
none
Rate
0.5 s
Splash
radius 200, 50
Hurts you
yes
Effects
rocket
Through armor
no; blast on the burst

Secondary

Damage
50
Hits
1 + the burst
Headshot
none
Rate
0.5 s
Splash
radius 200, 50
Hurts you
yes
Effects
bounces, 2 s fuse
Through armor
no; blast on the burst

Changelog

  • Opposing Force and TFC weapons show a crosshair on large screens too.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • New weapon: Spore Launcher, from Opposing Force. It replaces our spore launcher.