Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Plasma Rifle in the player's hands

Plasma Rifle

Good

A fast bolt spray that heats the gun until it locks for 1.5 s. Secondary lobs a ball and dumps the heat.

A reactor coolant test that turned into a gun when somebody forgot to turn the coolant on. This is the third coat of paint. The first two melted.

How to use it

It locks after 25 bolts, so dump the heat with secondary before it does.

Fire modes

Primary

Damage
14
Hits
1
Headshot
28
Rate
0.1 s
DPS
140
Hurts you
no
Effects
locks for 1.5 s after 25 bolts
Through armor
no

Secondary

Damage
80
Hits
1
Headshot
none
Rate
1 s
Splash
radius 120, 80
Hurts you
yes
Effects
dumps the heat
Through armor
no, blast

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • New weapon: Plasma Rifle. A bolt spray that heats the gun, and a plasma ball.