Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Snarks

Weak

Half-Life's own, as it ships.

Thrown bugs that hunt for 15 s, and each bite adds to the pop when they die.

Xen fauna, shipped in crates marked DO NOT FEED. A biologist's note on the lid: 'They are not pets. They are not tame. Stop naming them.'

How to use it

Throw them around a corner, then shoot the one chasing you before it grows.

Fire modes

Primary

Damage
10 a bite
Hits
until it dies
Headshot
none (box)
Rate
0.3 s
Splash
on death, 5 + 5 a bite, radius 2.5 x that
Hurts you
yes
Effects
hunts for 15 s
Through armor
no; blast on the pop

Changelog

  • New crosshairs for the stock weapons.
  • Live satchels cap at 5 and snarks at 15 a player. The oldest goes first.
  • Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.