Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Shock Rifle in the player's hands

Shock Rifle

Super

An instant beam and a slow ball. Beam your own ball for a 150 combo.

Came through a Xen portal in a crate addressed to a tournament on another world. The manual is in no known language and has very good diagrams.

How to use it

Shoot your own ball with the beam for a 150 combo.

Fire modes

Primary

Damage
45
Hits
1
Headshot
90
Rate
0.75 s
DPS
60
Splash
combo on your own ball: radius 250, 150
Hurts you
yes, the combo
Through armor
no; blast on the combo

Secondary

Damage
55
Hits
1
Headshot
none
Rate
0.6 s
DPS
91.7
Hurts you
no
Effects
slow ball, 3 live
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • New weapon: Shock Rifle. An instant beam and a slow ball. Beam your own ball for a combo.