Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Buzzsaw in the player's hands

Buzzsaw

Good

A blade that rolls, ricochets and cuts everyone it passes, you too after a bounce. Secondary sticks one in a wall as a trap.

A freight yard saw blade on a launcher a welder put together over a long lunch. The blade has never once stopped where it was told to.

How to use it

It bounces back and can cut you after its first bounce. Fire it down corridors.

Fire modes

Primary

Damage
60
Hits
each player once per 0.5 s
Headshot
120
Rate
0.7 s
DPS
85.7
Hurts you
60, after its first bounce
Effects
passes through, 6 bounces or 4 s
Through armor
no

Secondary

Damage
40
Hits
each player once per 0.5 s
Headshot
80
Rate
1 s
Hurts you
no
Effects
sticks in a wall for 6 s
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • New weapon: Buzzsaw. A blade that rolls and ricochets, or sticks in a wall as a trap.