Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

TFC Sniper Rifle

GoodPorted

Ported from Team Fortress Classic: TFC's own model and sounds, with the numbers from a reverse-engineered TFC client.

Hold to charge from a standstill, then release on the ground. Secondary is the auto rifle.

The Red and Blue snipers have shared one valley for years and know each other by their hats. They have never once met in the canteen.

How to use it

Stand still on the ground to charge. Up to 800 on the head, and leg hits slow them.

Fire modes

Primary

Damage
50, +50 a second, 400 at most
Hits
1
Headshot
100 to 800 (x2)
Rate
1.5 s
Hurts you
no
Effects
leg x0.5 and a 10% slow, up to 60%; standing, on the ground
Through armor
no

Secondary

Damage
8
Hits
1
Headshot
16
Rate
0.1 s
DPS
80
Hurts you
no
Effects
auto rifle
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Opposing Force and TFC weapons show a crosshair on large screens too.
  • The Mace spin, Assault Cannon and TFC Sniper Rifle always hand back the right move speed.
  • New weapons: Assault Cannon, Nail Gun and TFC Sniper Rifle from Team Fortress Classic, with TFC's models and sounds.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Fixed the server crashes after a Penguin blast.