Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Dumbbell in the player's hands

Dumbbell

Good

Curl on R for reps, throw them on primary, and clap for a shockwave that throws everyone away.

From the Black Mesa staff gym, sector D. Twenty-five pounds each, chrome, and dented on both heads since the clapping started.

How to use it

Curl on R before the fight: every throw spends 2 reps, and the clap halves them. Rest, or FAILURE locks you out.

Fire modes

Reload

Damage
0
Headshot
none
Rate
0.5 s
Hurts you
no
Effects
a curl: +1 rep, up to 10, 35 stamina
Through armor
no

Primary

Damage
15 + 5 a rep
Hits
1
Headshot
x2
Rate
0.375 s, 1.125 s after 3
Hurts you
no
Effects
a thrown dumbbell on an arc; uses 2 reps, 30 stamina
Through armor
no

Secondary

Damage
0
Hits
everyone in sight within 200 + 40 a rep
Headshot
none
Rate
20 s
Hurts you
no
Effects
the clap: thrown away at 500 + 150 a rep, doubled at failure; halves the reps
Through armor
no

Changelog

  • Gym: FAILURE lasts 2 s and ends with 33 stamina, and stamina refills 25 a second.
  • New weapon family, the gym. R does a rep, reps power up your attacks, and reps and attacks cost stamina. Overdo it and you hit FAILURE, where only the secondary works, as a louder all-out version.
  • Dumbbell, 4 kills: curl for reps, throw them on primary, and clap for a shockwave that throws everyone away.