Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Airstrike in the player's hands

Airstrike

SuperInspired

Inspired by the mortar radio of Half-Life's Surface Tension, with the grunts' own calls.

Calls a shell on the crosshair spot, through any roof. Secondary walks five shells away from you.

A HECU field radio tuned to the guns on the surface. The gunners never ask who is calling, which is how the scientists got the frequency.

How to use it

Anything you can see, you can hit, cover or not. Mind the 1.2 s delay.

Fire modes

Primary

Damage
200
Hits
1
Headshot
none
Rate
2.5 s; lands after 1.2 s
Splash
radius 220, 200
Hurts you
yes
Effects
through anything
Through armor
no, blast

Secondary

Damage
100
Hits
5 shells
Headshot
none
Rate
0.35 s apart, 8 s cooldown
Splash
radius 160, 100 each
Hurts you
yes
Effects
walks away from you, 3 ammo
Through armor
no, blast

Changelog

  • New weapon: Airstrike. Calls shells on the crosshair spot, in the Half-Life grunt's own voice. "Target neutralized!" when a shell hits someone.
  • Pick Up That Can, Free TV, Hunter, Gladiator and Airstrike join the gun game pool.