Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Chrono Rifle in the player's hands

Chrono Rifle

Super

Tag someone and 3 s later they're pulled back to where they stood and take 50 for every tag on them. Secondary rewinds you 3 s, health too.

A Lambda prototype for sending samples a few seconds back, so a bad test could be undone. The paperwork for it was filed the day before it was built.

How to use it

Keep shooting: every tag in the 3 s adds 50, and head tags add 100. Tag someone running and they go back the whole way.

Fire modes

Primary

Damage
50 a tag, after 3 s
Hits
stacks
Headshot
100 a tag
Rate
0.75 s
Hurts you
no
Effects
the first tag starts the 3 s; they snap back to the spot, then take the stack
Through armor
no

Secondary

Damage
0
Headshot
none
Rate
12 s
Hurts you
no
Effects
rewinds you 3 s, place, health and armor
Through armor
no

Changelog

  • New weapon: Chrono Rifle. Tag someone and 3 s later they're pulled back to where they stood. Tags stack, 50 each, and it fires faster between tags. Secondary rewinds you.