Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Gauss Gun

Super

Half-Life's own, as it ships.

Fast weak shots on primary, or charge secondary up to 1.5 s for a shot through walls that also throws you back. Holding it for 10 s blows up in your face for 50.

The Tau Cannon, a Lambda prototype taken off a broken test cart. Its builders never finished the safety review, and the cart is still missing.

How to use it

Charge secondary to shoot through thin walls. Don't hold past 10 s, it blows up.

Fire modes

Primary

Damage
20
Hits
1
Headshot
60
Rate
0.2 s
DPS
100
Hurts you
no (`hlsrv_tweaks`)
Through armor
no

Secondary

Damage
up to 200
Hits
1
Headshot
up to 600
Rate
charge 1.5 s + 0.5 s
Splash
blast where it punches a wall
Hurts you
50 if held 10 s
Effects
pushes you back, goes through walls
Through armor
no

Changelog

  • New crosshairs for the stock weapons.
  • The Gauss Gun's reflections and wall-punch blast no longer hurt the shooter. Overcharge still does.
  • Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.