Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Axe in the player's hands

Axe

Good

A solid swing. Secondary throws one for 100.

The fire axe from the Sector C break room. The glass says 'break in emergency', and somebody decided this was one.

How to use it

Thrown at the head it's 200, and the arc takes practice.

Fire modes

Primary

Damage
55
Hits
1
Headshot
110
Rate
0.6 s
DPS
91.7
Hurts you
no
Effects
368 speed
Through armor
no

Secondary

Damage
100
Hits
1
Headshot
200
Rate
0.8 s
DPS
125
Hurts you
no
Effects
thrown, arcs
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • A thrown Axe gets its headshot.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Melee weapons are faster: 400 with the Pipe Wrench and Sledgehammer, 368 with the Axe, Claws, Chainsaw and Mace.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • New weapon: Axe. A solid swing, and a throw.