Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Chainsaw in the player's hands

Chainsaw

Weak

Hold to saw, and the victim is dragged to a stop while you do. Secondary lunges in.

Grounds crew equipment for clearing the brush around the surface entrances. The crew chief's log says it 'was used on the brush once'.

How to use it

The lunge closes the gap, the bite holds them still. No headshot, so just stay on them.

Fire modes

Primary

Damage
9
Hits
1
Headshot
none
Rate
0.1 s
DPS
90
Hurts you
no
Effects
drags the victim to a stop, 368 speed
Through armor
no

Secondary

Damage
30
Hits
1
Headshot
none
Rate
2 s
Hurts you
no
Effects
dash
Through armor
no

Changelog

  • Balance: the Chainsaw deals 9 a tick.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Model fixes for the Chainsaw, Vort Gun and Singularity.
  • Melee weapons are faster: 400 with the Pipe Wrench and Sledgehammer, 368 with the Axe, Claws, Chainsaw and Mace.
  • New weapon: Chainsaw. Hold to saw, and a rev lunge.