Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Arc Gun in the player's hands

Arc Gun

Super

A hitscan bolt that jumps to up to three more players. Secondary is a 160 unit discharge for 10 ammo.

A Tesla coil from the high voltage test rig, cut down to rifle size. Facilities still bills the Lambda team for the extension cords.

How to use it

Aim at the closest player in a group: the bolt jumps to the others.

Fire modes

Primary

Damage
35
Hits
up to 4, x0.75 a hop (26.3, 19.7, 14.8)
Headshot
70, first target
Rate
0.5 s
DPS
70
Hurts you
no
Effects
chains within 300, aim assist
Through armor
no

Secondary

Damage
60
Hits
everyone within 160
Headshot
none
Rate
1.2 s
DPS
50
Hurts you
no
Effects
no falloff, 10 ammo
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Bots aim worse with custom weapons, and the Vort Gun and Arc Gun aim assist is for people only.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • The Vort Gun and Arc Gun bend a near miss to the closest player in view.
  • New weapon: Arc Gun. Chain lightning that jumps to more players, and an overload.