Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Displacer

SuperPorted

Ported from Opposing Force: its own model, sounds and behaviour, from a reconstruction of the Op4 game code.

A slow portal ball that blasts where it lands and sends a player it hits to a spawn. Secondary teleports you.

A Black Mesa portal device built for moving cargo to Xen. In testing the cargo arrived, and so did the forklift drivers, at random.

How to use it

A direct hit is 250 and throws survivors across the map. Secondary is your escape.

Fire modes

Primary

Damage
25 an arc; 250 direct; then the blast
Hits
arcs + 1
Headshot
none
Rate
2.5 s, fires 1 s in
Splash
radius 300, 250
Hurts you
yes
Effects
a survivor of a direct hit is teleported out of the blast
Through armor
no, blast

Secondary

Damage
250
Hits
1
Headshot
none
Rate
fires 1 s in, then 2 s
Splash
radius 300, 250
Hurts you
yes
Effects
teleports you, leaves a ball
Through armor
no, blast

Changelog

  • A shock beam, displacer ball, dish or grenade bounced back by the pan counts for the pan's holder.
  • Balance: a direct Displacer hit deals 250 before it sends a survivor away.
  • Opposing Force and TFC weapons show a crosshair on large screens too.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • New weapon: Displacer, from Opposing Force.