
Guitar
GoodInspiredPlays Half-Life's Diabolical Adrenaline Guitar.
A rhythm game. Hit the notes on R, primary and secondary: a ray on green, a wide cone on red, a blast round you on yellow.
Left in a Sector E locker by a researcher whose band had two members and one song. The song is still on the tape inside the amp.
How to use it
Green on R is a ray, red on primary a wide cone, yellow on secondary a blast round you. Keep a streak: x3 after 25, and a shockwave at 50.
Fire modes
Reload, green
- Damage
- 32, x2 after 10 notes, x3 after 25
- Hits
- 1 a note
- Headshot
- x2
- Rate
- about 2 notes a second over the three keys
- Splash
- shockwave every 50 in a row, radius 250, 100
- Hurts you
- no
- Effects
- a ray down the crosshair, no range limit
- Through armor
- no
Primary, red
- Damage
- 16, x2 after 10 notes, x3 after 25
- Hits
- everyone in the cone
- Headshot
- none
- Rate
- a note
- Hurts you
- no
- Effects
- a cone 35 degrees either side, 1400 long
- Through armor
- no
Secondary, yellow
- Damage
- 36, x2 after 10 notes, x3 after 25
- Hits
- everyone in reach
- Headshot
- none
- Rate
- a note
- Splash
- radius 500, 36 at your feet
- Hurts you
- no
- Effects
- a blast all round you
- Through armor
- no
Changelog
- The Guitar is a 4-kill weapon.
- The music of the Boom Box and Guitar follows its player, so it no longer fades as you walk away.
- New Guitar: three lanes on R, primary and secondary, firing a ray, a wide cone or a blast round you. Jump works again.
- The Guitar is easier: half the notes, 32 a chord, a streak meter, a quiet thud on a miss and a timing window of 180 ms either way.
- New weapon: Guitar. A rhythm game to Half-Life's own guitar track: every note you hit fires a power chord.