Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Guitar in the player's hands

Guitar

GoodInspired

Plays Half-Life's Diabolical Adrenaline Guitar.

A rhythm game. Hit the notes on R, primary and secondary: a ray on green, a wide cone on red, a blast round you on yellow.

Left in a Sector E locker by a researcher whose band had two members and one song. The song is still on the tape inside the amp.

How to use it

Green on R is a ray, red on primary a wide cone, yellow on secondary a blast round you. Keep a streak: x3 after 25, and a shockwave at 50.

Fire modes

Reload, green

Damage
32, x2 after 10 notes, x3 after 25
Hits
1 a note
Headshot
x2
Rate
about 2 notes a second over the three keys
Splash
shockwave every 50 in a row, radius 250, 100
Hurts you
no
Effects
a ray down the crosshair, no range limit
Through armor
no

Primary, red

Damage
16, x2 after 10 notes, x3 after 25
Hits
everyone in the cone
Headshot
none
Rate
a note
Hurts you
no
Effects
a cone 35 degrees either side, 1400 long
Through armor
no

Secondary, yellow

Damage
36, x2 after 10 notes, x3 after 25
Hits
everyone in reach
Headshot
none
Rate
a note
Splash
radius 500, 36 at your feet
Hurts you
no
Effects
a blast all round you
Through armor
no

Changelog

  • The Guitar is a 4-kill weapon.
  • The music of the Boom Box and Guitar follows its player, so it no longer fades as you walk away.
  • New Guitar: three lanes on R, primary and secondary, firing a ray, a wide cone or a blast round you. Jump works again.
  • The Guitar is easier: half the notes, 32 a chord, a streak meter, a quiet thud on a miss and a timing window of 180 ms either way.
  • New weapon: Guitar. A rhythm game to Half-Life's own guitar track: every note you hit fires a power chord.