Satchel Charge
MediumHalf-Life's own, as it ships.
Throw it, then blow it with a second press. Five live at most.
HECU demolition charge. The training manual describes the detonator as 'the part you should be standing far away from'.
How to use it
Throw it where they're going, not where they are, and detonate by ear.
Fire modes
Primary
- Damage
- 120
- Hits
- 1
- Headshot
- none
- Rate
- throw 1 s, detonate 0.5 s
- Splash
- radius 300, 120
- Hurts you
- yes
- Effects
- 5 live at most
- Through armor
- no, blast
Changelog
- New crosshairs for the stock weapons.
- Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
- Live satchels cap at 5 and snarks at 15 a player. The oldest goes first.
- Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.