Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Satchel Charge

Medium

Half-Life's own, as it ships.

Throw it, then blow it with a second press. Five live at most.

HECU demolition charge. The training manual describes the detonator as 'the part you should be standing far away from'.

How to use it

Throw it where they're going, not where they are, and detonate by ear.

Fire modes

Primary

Damage
120
Hits
1
Headshot
none
Rate
throw 1 s, detonate 0.5 s
Splash
radius 300, 120
Hurts you
yes
Effects
5 live at most
Through armor
no, blast

Changelog

  • New crosshairs for the stock weapons.
  • Tier moves: Crossbow, Shock Rifle, Arc Gun, Singularity and Displacer to super. Axe and Shock Roach to good. Hornet Gun, 357 Magnum, Satchel Charge, Claws, Howler, Desert Eagle, M249, Spore Launcher and Barnacle Grapple to medium.
  • Live satchels cap at 5 and snarks at 15 a player. The oldest goes first.
  • Each map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level.