Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Kettlebell in the player's hands

Kettlebell

Medium

Rep on R, then swing: you leap at them and land for area damage. Secondary drops it and launches everyone up.

Twenty-four kilos of cast iron that someone swung all the way down the Lambda Complex corridors. The floor tiles remember.

How to use it

Four reps make the swing a 180 slam. Land it on a crowd; the drop puts them in the air.

Fire modes

Reload

Damage
0
Headshot
none
Rate
1.25 s
Hurts you
no
Effects
a front raise: +1 rep, up to 4, 50 stamina
Through armor
no

Primary

Damage
60 + 30 a rep
Hits
everyone in reach, or 1 on contact
Headshot
none
Rate
about 1.5 s
Splash
radius 90 + 45 a rep
Hurts you
no
Effects
the swing: a leap 450 forward and 300 up, the landing slams; uses 1 rep, 60 stamina
Through armor
no

Secondary

Damage
0
Hits
everyone in sight within 150 + 50 a rep
Headshot
none
Rate
10 s
Hurts you
no
Effects
the drop: launched 300 + 120 a rep up, 1.5x at failure; uses all reps
Through armor
no

Changelog

  • Gym: FAILURE lasts 2 s and ends with 33 stamina, and stamina refills 25 a second.
  • New weapon family, the gym. R does a rep, reps power up your attacks, and reps and attacks cost stamina. Overdo it and you hit FAILURE, where only the secondary works, as a louder all-out version.
  • Kettlebell, 3 kills: rep, then swing to leap at them and land for area damage. Secondary drops it and launches everyone up.