Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Plates in the player's hands

Plates

Super

Squat on R to stack bigger plates, throw them as disks, and drop the lot to leap away.

Every loose plate in the gym, stacked in your arms. Nobody re-racks them anyway.

How to use it

The bigger the plate the harder it hits and the shorter it flies. Squat on the ground only; the drop is your way out.

Fire modes

Reload

Damage
0
Headshot
none
Rate
1 s
Hurts you
no
Effects
a squat: +1 plate in your arms, up to 7, on the ground only; 10 + 12 a rep stamina
Through armor
no

Primary

Damage
20 + 25 a rep
Hits
1
Headshot
x2
Rate
0.8 s
Hurts you
no
Effects
the bottom plate thrown as a disk, slower and shorter the bigger it is; uses 1 rep, 25 stamina
Through armor
no

Secondary

Damage
0
Headshot
none
Rate
10 s
Hurts you
no
Effects
the escape: drop them all, a 650 jump, low gravity 3 s, then 1.4x speed 3 s
Through armor
no

Changelog

  • Gym: FAILURE lasts 2 s and ends with 33 stamina, and stamina refills 25 a second.
  • New weapon family, the gym. R does a rep, reps power up your attacks, and reps and attacks cost stamina. Overdo it and you hit FAILURE, where only the secondary works, as a louder all-out version.
  • Plates, 5 kills: squat to stack bigger plates, throw them as disks, and drop the lot to leap away.