Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Golden Frying Pan

FinalePorted

Team Fortress 2's Golden Frying Pan: TF2's model and sounds, in acts made for this server.

The Golden Frying Pan. One swing leaves a gold statue, secondary bats projectiles back, R is a shield charge, and you run at 400. Act 0 is a plain pan.

From two fortresses' long war over a gravel pit, where a golden pan is the rarest thing a mercenary can carry. Its owner has never cooked.

How to use it

One swing kills, and you're fast. Time the reflect and their rocket is your kill, and R charges into them.

Fire modes

Primary, act 0

Damage
25
Hits
1
Headshot
none
Rate
0.4 s
DPS
62.5
Hurts you
no
Effects
TF2's plain frying pan, range 72, no alt, no R
Through armor
no

Primary

Damage
400
Hits
1
Headshot
none
Rate
0.5 s
Hurts you
no
Effects
Golden Frying Pan, range 72, 400 speed, leaves a gold statue
Through armor
no, overkill

Secondary

Damage
0
Headshot
none
Rate
2 s
Hurts you
no
Effects
0.5 s reflect, what's flying comes back yours
Through armor
no

Reload

Damage
400
Hits
the first in the way
Headshot
none
Rate
10 s
Hurts you
no
Effects
shield charge, 1.2 s at 900 where you look
Through armor
no, overkill

Changelog

  • The finale starts with act 0, a fake last level with a plain crowbar or frying pan. Its first kill is the reveal, then three acts of 3 kills.
  • A death in the finale puts your kills back to the start of the act, never back an act. Every life there starts with 100 armor.
  • Reaching the last level is called out to everyone.
  • The finale shows what the secondary and R have left on the HUD.
  • Fixed: a Golden Frying Pan win could stop half way, with no end screen and no more kills counted.
  • The Resonance Bar is now Resonance. R teleports you to where you look.
  • Resonance's world grows with each act: green arcs, headcrabs and vortigaunts teleporting in high across the map, then heavy lightning, the Nihilanth, shaking and green flashes.
  • The Golden Frying Pan is TF2's own model, and its music is TF2's MEDIC!.
  • The Golden Frying Pan finale goes full TF2: an Unusual ring, gold sparks, rain, MvM cash and coins that stay on the ground, Sudden Death, crits, a freeze cam, confetti and the Administrator.
  • The Golden Frying Pan's R is a shield charge, its reflect lasts 0.5 s, and it has its own crosshair after the TF2 emblem.
  • Finale music restarts no longer drop a loop.
  • The finale: the last level is a themed melee weapon drawn for each player, with its own look and music. It replaces the crowbar. The first theme is the Resonance Bar, a crowbar rebuilt around a test-chamber core.
  • Killing someone on the last level moves you up a level and costs them a kill. The map dims, and the win freezes everyone under a camera circling the winner, with the map's stats.
  • The Resonance Bar's music is three parts of Half-Life 2's CP Violation, and you move at normal speed with it.
  • New finale theme: the Golden Frying Pan. Every kill leaves a gold statue, secondary is a timed reflect, and you run at 400. Its music is three parts of TF2's Playing With Danger.
  • The Golden Frying Pan is a plain, chunky skillet.
  • A shock beam, displacer ball, dish or grenade bounced back by the pan counts for the pan's holder.
  • A big crosshair for the finale weapon.