Half-Life

Style

Scheme

Changes

Changelog

What changed on the servers and the site, newest first.

2026-11-13

  • SiteThe front page counts the people who have played here, all time and this week.
  • SiteBoth servers' GameTracker banners sit under the server list, linking to their listings. The site fetches the images itself, so visitors' browsers never talk to GameTracker.

2026-11-11

  • GGGym: FAILURE lasts 2 s and ends with 33 stamina, and stamina refills 25 a second. Dumbbell Kettlebell Barbell Plates
  • GGThe Boom Box is a 3-kill weapon. Boom Box
  • GGThe Guitar is a 4-kill weapon. Guitar
  • SiteEach custom weapon's page plays a short clip of it in the player's hands, firing.
  • SiteThe weapon pages tag a weapon only as Ported or Inspired.
  • SiteThe weapon pages and this changelog are open to everyone, in the menu and on the Gun Game page, which lists the whole pool.

2026-11-10

  • GGNew weapon family, the gym. R does a rep, reps power up your attacks, and reps and attacks cost stamina. Overdo it and you hit FAILURE, where only the secondary works, as a louder all-out version. Dumbbell Kettlebell Barbell Plates
  • GGDumbbell, 4 kills: curl for reps, throw them on primary, and clap for a shockwave that throws everyone away. Dumbbell
  • GGKettlebell, 3 kills: rep, then swing to leap at them and land for area damage. Secondary drops it and launches everyone up. Kettlebell
  • GGBarbell, 5 kills: deadlift to load plates, snatch up close and send two plates flying, or drop it for a shockwave. Barbell
  • GGPlates, 5 kills: squat to stack bigger plates, throw them as disks, and drop the lot to leap away. Plates
  • AllThe servers swap ports: Gun Game is on hl.alexh95.com:27015, Deathmatch on hl.alexh95.com:27016.
  • SiteEach server has its own leaderboard. The front page shows the Gun Game top 10 beside its latest wins, and the Deathmatch top 10 under them.
  • SiteThe front page title is Half-Life.
  • GGthepit leaves the rotation.
  • SiteThe maps page credits each map's author and links its page.
  • GGcrossfire replaces coliseum in the rotation.
  • DMcrossfire joins the rotation, after killbox_usa.

2026-11-09

  • GGfy_snow replaces circle in the rotation, made ready for Half-Life with a stock sky and wind.

2026-11-07

  • AllKeys 6 to 0 are bound once on your first connect, so they work in every menu. A later rebind stays. The MOTD says how to bind them.
  • GGThe Black Mesa Tram is a 5-kill weapon. Black Mesa Tram
  • GGThe Disco Ball is an 8-kill weapon. Disco Ball
  • GGThe Flute is a 2-kill weapon. Flute
  • GGThe Medic Syringe is a 3-kill weapon. Medic Syringe
  • GGBots hit by the Concussion Launcher turn about and fire at random for its 4 s wobble. Concussion Launcher
  • GGBots darted by the Spy spin and fire every way for the 12 s haze. Spy
  • GGThe G-Man's question shows above the crosshair, and you get 4 s to answer. G-Man's Briefcase
  • GGThe Boom Box no longer crashes your game when its music stops. Boom Box
  • GGThe music of the Boom Box and Guitar follows its player, so it no longer fades as you walk away. Boom Box Guitar
  • GGBoom Box tracks rebuilt. Bass Drop hits for 30, 90 on the beat, and its secondary is a harmless push with a speed boost. Rave has a combo on the beat and a dash. Slow Jam fires one big hitscan note and its secondary is a slow field. Boom Box
  • GGJungle Drums replaces Klaxon on the Boom Box: a kick and snare break that rolls on the beat, and a DJ rewind. Boom Box
  • GGThe Boom Box runs on tape: 100 a side, each shot costs tape by track, and R flips the cassette to the next track. Boom Box
  • GGBoom Box and Trumpet hits on the beat build a streak up to 10, and the streak sets the damage, from a tickle to a kill in one to three shots. A beat bar fills to each beat, and the beat window is 0.13 s. Boom Box Trumpet
  • GGThe Trumpet plays Military Precision while you hold it, with real brass notes, a bugle call on the beat and a flat note on a miss. Trumpet
  • GGNew Guitar: three lanes on R, primary and secondary, firing a ray, a wide cone or a blast round you. Jump works again. Guitar
  • GGThe Guitar is easier: half the notes, 32 a chord, a streak meter, a quiet thud on a miss and a timing window of 180 ms either way. Guitar
  • GGThe Disco Ball fires far faster with thinner beams, the hanging ball fires four times as many, and the track is harder. Disco Ball
  • GGThe Flute's rats live in the world: they hop, bite and bounce, and turn on you after 10 s. Flute
  • GGWhaler: the spear hits for 10, R reels a hooked victim in for 20, secondary is always the jab, and the HUD shows both cooldowns. Whaler
  • GGThe Pipe Wrench is gone.
  • GGThe finale starts with act 0, a fake last level with a plain crowbar or frying pan. Its first kill is the reveal, then three acts of 3 kills. Golden Frying Pan
  • GGA death in the finale puts your kills back to the start of the act, never back an act. Every life there starts with 100 armor. Golden Frying Pan
  • GGReaching the last level is called out to everyone. Golden Frying Pan
  • GGThe finale shows what the secondary and R have left on the HUD. Golden Frying Pan
  • GGFixed: a Golden Frying Pan win could stop half way, with no end screen and no more kills counted. Golden Frying Pan
  • GGThe Resonance Bar is now Resonance. R teleports you to where you look. Golden Frying Pan
  • GGResonance's world grows with each act: green arcs, headcrabs and vortigaunts teleporting in high across the map, then heavy lightning, the Nihilanth, shaking and green flashes. Golden Frying Pan
  • GGThe Golden Frying Pan is TF2's own model, and its music is TF2's MEDIC!. Golden Frying Pan
  • GGThe Golden Frying Pan finale goes full TF2: an Unusual ring, gold sparks, rain, MvM cash and coins that stay on the ground, Sudden Death, crits, a freeze cam, confetti and the Administrator. Golden Frying Pan
  • GGThe Golden Frying Pan's R is a shield charge, its reflect lasts 0.5 s, and it has its own crosshair after the TF2 emblem. Golden Frying Pan
  • GGFinale music restarts no longer drop a loop. Golden Frying Pan
  • GGWeapon HUD lines sit above the gun game line.

2026-11-06

  • GGThe Black Mesa Tram has a driver's cab. Secondary fires a scientist at the crosshair, and reload pulls the Emergency Brake. Black Mesa Tram
  • GGThe tram's sounds can no longer get stuck playing. Black Mesa Tram
  • GGFixed the Spy's sound that kept playing and stacking until you quit. Spy
  • GGNew weapon: Disco Ball. A stream of colour lasers, and a thrown ball that hangs at head height and fires all round. Disco Ball
  • GGNew weapon: Boom Box. A track always plays, and the track decides both fire modes. The music is Half-Life's own. Boom Box
  • GGNew weapon: Flute. Summon rats with secondary, then send them with a note. Flute
  • GGNew weapon: Guitar. A rhythm game to Half-Life's own guitar track: every note you hit fires a power chord. Guitar
  • GGNew weapon: Trumpet. DOOT up close, and DOOT FOOT to launch them. Trumpet
  • GGHUD lines no longer blink.
  • AllDamage numbers no longer blink, and clear when a burst is over.

2026-11-05

  • GGThe finale: the last level is a themed melee weapon drawn for each player, with its own look and music. It replaces the crowbar. The first theme is the Resonance Bar, a crowbar rebuilt around a test-chamber core. Golden Frying Pan Crowbar
  • GGKilling someone on the last level moves you up a level and costs them a kill. The map dims, and the win freezes everyone under a camera circling the winner, with the map's stats. Golden Frying Pan
  • GGThe Resonance Bar's music is three parts of Half-Life 2's CP Violation, and you move at normal speed with it. Golden Frying Pan
  • GGNew finale theme: the Golden Frying Pan. Every kill leaves a gold statue, secondary is a timed reflect, and you run at 400. Its music is three parts of TF2's Playing With Danger. Golden Frying Pan
  • GGThe Golden Frying Pan is a plain, chunky skillet. Golden Frying Pan
  • GGA shock beam, displacer ball, dish or grenade bounced back by the pan counts for the pan's holder. Golden Frying Pan Shock Roach Displacer Microwave Casserole
  • GGEach map's ladder has at most 3 godlike weapons, and no other tier limit.
  • GGNew weapon: Chrono Rifle. Tag someone and 3 s later they're pulled back to where they stood. Tags stack, 50 each, and it fires faster between tags. Secondary rewinds you. Chrono Rifle
  • GGNew weapon: G-Man's Briefcase. A heavy swing, and "Time to choose": everyone in view gets a Half-Life question. A wrong answer freezes them for 5 s, and people keep playing through it. G-Man's Briefcase
  • GGNew weapon: Blunderbuss. A huge spread that throws you backwards. Secondary rams a second charge in, and it can burst in your hands. Blunderbuss
  • GGNew weapon: Black Mesa Tram. You ride and steer it for 6 s, crushing whoever you hit, and you can be shot off it. Black Mesa Tram
  • GGNew weapon: Spy. A near-silent pistol with no tracers that gives 12 s of strong hallucinations, and a knife that kills from behind. Spy
  • GGNew weapon: Slingshot. Pebbles, and a jump that makes them hit harder from the air. Slingshot
  • GGNew weapon: Medic Syringe. A stab that infects, and the infection spreads by touch. Secondary drains health into you. Medic Syringe
  • GGNew weapon: Concussion Launcher. A cooked grenade that shoves and wobbles, with a low drone. A second burst no longer piles another ring on the first. Concussion Launcher
  • GGNew weapon: VOX Cannon. Fires the announcer's words, and every word flashes on screen. VOX Cannon
  • GGNew weapon: Microwave Casserole. A hot dish that dings and bursts, or a sparking microwave left on the floor as a trap, with scientists' lines and kill-screen jokes. Microwave Casserole
  • GGBalance: the M249 moves to the good tier (4 kills) at 12 damage a round. M249
  • GGBalance: the Desert Eagle fires every 0.33 s. Desert Eagle
  • GGBalance: the Chainsaw deals 9 a tick. Chainsaw
  • GGBalance: Penguin blasts cap at 250. Penguins
  • GGBalance: Crab Cannon bites hit harder, 14 and 6 for the baby crabs. Crab Cannon
  • GGBalance: the Whaler spear deals 35 and the jab comes back after 2 s. Whaler
  • GGBalance: Halo orbs deal 55. Halo
  • GGBalance: the Katana dash and Tentacle strikes deal 90, so neither one-shots an unarmored player. Katana Tentacle
  • GGBalance: the unscoped Crossbow bolt's burst is 70. Crossbow
  • GGBalance: a direct Displacer hit deals 250 before it sends a survivor away. Displacer
  • GGHeadshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none. Barnacle Grapple Arc Gun Axe Bow Buzzsaw Chakram Claws Desolator Disk Flare Gun Free TV Gladiator Hunter Mace Plasma Rifle Pick Up That Can Shock Rifle Sledgehammer Teleporter Vort Gun Whaler Shock Roach Assault Cannon Nail Gun TFC Sniper Rifle
  • GGA thrown Axe gets its headshot. Axe
  • GGOpposing Force and TFC weapons show a crosshair on large screens too. Displacer Desert Eagle Barnacle Grapple M249 Penguins Shock Roach Sniper Rifle Spore Launcher Assault Cannon Nail Gun TFC Sniper Rifle
  • GGA big crosshair for the finale weapon. Golden Frying Pan
  • AllNew crosshairs for the stock weapons. Glock Hand Grenade Snarks 357 Magnum Hornet Gun Satchel Charge MP5 Shotgun Crossbow Gauss Gun Gluon Gun RPG Crowbar Tripmine
  • AllAutoaim is off.
  • AllNew bot names. Bots keep their BOT mark without [BOT] in the name.
  • GGBot fill by map size is 6, 7 and 8.
  • GGThe server name puts the game first and the address last.
  • GGGun game starts on bootbox after a restart.
  • AllSay /feedback and your message to send bugs or ideas.
  • SiteThe site leads with Gun Game, with its own Gun Game page and link preview. Deathmatch gets its tags.
  • SiteA feedback form at /feedback.

2026-11-04

  • GGOwn models and sounds for the Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun and Warhead. Halo orbs are gold. Cryo Sprayer Scorcher Whaler Drone Crab Cannon Tentacle Halo Sky Lance Flare Gun Warhead
  • GGSofter Cryo Sprayer and Sky Lance sounds. Cryo Sprayer Sky Lance
  • GGThe Crab Cannon's three-crab secondary works. Crab Cannon
  • GGThe guided Warhead view no longer shows the launcher or the warhead's own flare. Warhead
  • GGThe Mortar's plunging mode lobs on a shallow arc, so it clears cover without hitting the ceiling. Mortar
  • GGThe Whaler jabs when nobody is hooked: 90 at 120 units. The spear deals 20. Whaler
  • GGNew weapon: Desolator. A helix beam that irradiates, and a toxic pool. Desolator
  • GGNew weapon: Katana. A 777-unit dash slash through everyone on the way, and a parry. Katana
  • GGThe Cryo Sprayer, Scorcher, Whaler, Drone, Crab Cannon, Tentacle, Halo, Sky Lance, Flare Gun, Warhead, Desolator and Katana join the gun game pool. Cryo Sprayer Scorcher Whaler Drone Crab Cannon Tentacle Halo Sky Lance Flare Gun Warhead Desolator Katana
  • GGNew weapon: Pick Up That Can. A stun baton and a soda can that orders the nearest enemy to pick it up, in the Half-Life 2 metrocop's own voice. Pick Up That Can
  • GGNew weapon: Free TV. Heave a CRT, with the original shouts from Valve's 2000 demo. Secondary is a Molotov. Free TV
  • GGNew weapon: Hunter. An attack helicopter in your hand, a chin gun and paired rockets that meet at the crosshair, with a pair back every 1.5 s. Hunter
  • GGNew weapon: Gladiator. A long thrust, and a net that holds a target. Gladiator
  • GGNew weapon: Airstrike. Calls shells on the crosshair spot, in the Half-Life grunt's own voice. "Target neutralized!" when a shell hits someone. Airstrike
  • GGPick Up That Can, Free TV, Hunter, Gladiator and Airstrike join the gun game pool. Pick Up That Can Free TV Hunter Gladiator Airstrike
  • GGFixed: gun game switched itself off once the pool grew past 64 weapons.
  • GGEvery custom weapon has a crosshair.
  • GGThe level line and damage numbers can no longer wipe each other.
  • GGThe server has a new name and tags.
  • AllThe welcome says bots leave as people join.
  • AllTwo fewer bots on every map size.
  • SiteThe front page shows who's on each server and the gun game leader, with Gun Game first.

2026-11-03

  • GGFrost and fire. Frost slows you and at full frost freezes you for 1 s, and a melee hit on a frozen player deals double and shatters them. Burning hurts until it ends or you reach water.
  • GGThe Mace spin, Assault Cannon and TFC Sniper Rifle always hand back the right move speed. Mace Assault Cannon TFC Sniper Rifle
  • GGEach map's ladder has at most 3 weak weapons.
  • GGNew weapon: Cryo Sprayer. A cone of freezing mist, and a canister that leaves a slippery frost puddle. Cryo Sprayer
  • GGNew weapon: Scorcher. A flame stream that sets people on fire, and burning gel. Scorcher
  • GGNew weapon: Whaler. A spear that sticks in walls, hooks a living enemy on a cable and reels them in, and pins a body to the wall behind it. Whaler
  • GGNew weapon: Drone. Hovers over your shoulder for 15 s firing at the nearest enemy. Secondary dives it in. Drone
  • GGNew weapon: Crab Cannon. Live headcrabs that hop after enemies and latch onto heads. Crab Cannon
  • GGNew weapon: Tentacle. Spores grow tentacles that strike at noise. Secondary feeds them. Tentacle
  • GGNew weapon: Halo. A ring of up to four orbs around you, thrown as homing shots on secondary. Halo
  • GGNew weapon: Sky Lance. Hold a dot on a spot and a beam comes down, at full strength indoors too. Secondary sweeps a beam. Sky Lance
  • GGNew weapon: Flare Gun. A flare that sets them burning, or a fan of three. Flares glow, light their way and spark on the ground. Flare Gun
  • GGNew weapon: Warhead. A slow nuke, or guided with your view riding it. Warhead
  • GGThe tether is out after the first playtest, for the Flare Gun.
  • GGThe cascade cannon is out after the first playtest, for the Warhead.
  • GGBots aim worse with custom weapons, and the Vort Gun and Arc Gun aim assist is for people only. Vort Gun Arc Gun

2026-11-02

2026-11-01

  • AllStats with /rank and /top.
  • AllMap voting: rtv, nominate, and a vote at the end of each map.
  • AllBots fill out some slots by map size until people arrive.
  • All/menu with hit sounds, killer HP when you die and damage numbers next to the crosshair. Headshots get a bell and a red number.
  • AllAdverts, and AFK players make room when the server is nearly full.
  • AllA welcome on join and a short MOTD.
  • AllKillstreak calls in the middle of the screen: first blood, Killing spree up to Wicked sick, Double, Multi and Monster kill.
  • AllKills from one shot get Collateral, Triple kill or Massacre.
  • AllSelf-kills get a joke and a sad trombone.
  • AllThe Gauss Gun's reflections and wall-punch blast no longer hurt the shooter. Overcharge still does. Gauss Gun
  • AllLive satchels cap at 5 and snarks at 15 a player. The oldest goes first. Satchel Charge Snarks
  • AllBots head for the nearest player and keep fighting whatever they hold.
  • DMCommunity maps join the rotation: the_beach, killbox_usa, lost_village2, cabrito, 1337_street, dead-dust2, abyss and detox. boot_camp, datacore, rapidcore, rocket_frenzy and disposal leave.
  • GGThe Gun Game server, listed as Gun Game in the server browser.
  • GGEach level gives you one weapon, topped up to max ammo, with spent grenades and snarks coming back.
  • GGEach level up heals 40 and adds 25 armor. The last level gives full health and armor, the long jump module, a red glow and its own track.
  • GGPistols take 2 kills, decent guns 4, the big ones 5.
  • GGA self-kill takes back one kill.
  • GGSpawn protection, which ends when you fire.
  • GG/ladder and /level. The level and leader line sits at the bottom centre.
  • GGEach map draws its ladder from every stock weapon and the custom ones, from a shuffled bag that carries over between maps. The crowbar is the last level. Glock Hand Grenade Snarks 357 Magnum Hornet Gun Satchel Charge MP5 Shotgun Crossbow Gauss Gun Gluon Gun RPG Crowbar
  • GGThe tripmine is left out of gun game. Tripmine
  • GGCommunity maps join the rotation: bootbox, hl_pool_day, killbox_usa, 2000_2, aztec_hldm, 1337_street, cabrito, bounce, lost_village2 and dead-dust2. lambda_bunker, undertow, datacore, rapidcore, boot_camp and disposal leave.
  • GGBots use the custom weapons, aim like a person and set off satchels near an enemy.
  • GGNew weapon: Vort Gun. Charged Vortigaunt lightning, and a quick zap. Vort Gun
  • GGNew weapon: Disk. A thrown disk that bounces and bursts on a player. Disk
  • GGNew weapon: Spinfusor. A disk launcher with a big blast, good for disk jumps. Spinfusor
  • GGNew weapon: Teleporter. Lob a disk, then teleport to it and telefrag whoever stands there. Teleporter
  • GGNew weapon: Shock Rifle. An instant beam and a slow ball. Beam your own ball for a combo. Shock Rifle
  • GGNew weapon: Seeker. A bolt that locks the enemy nearest the crosshair and homes in. Seeker
  • GGNew weapon: Revolver Grenade Launcher. Six contact grenades. Revolver Grenade Launcher
  • GGNew weapon: Mortar. A flat direct mode and a plunging mode that lands on the crosshair spot. Mortar
  • GGNew weapon: Banana Bomb. A bouncing bomb that scatters five bananalets. Banana Bomb
  • GGNew weapon: Bow. Hold to draw for speed and damage. Arrows drop. Bow
  • GGNew weapon: Axe. A solid swing, and a throw. Axe
  • GGNew weapon: Sledgehammer. A slow heavy swing, and a stomp that launches everyone near. Sledgehammer
  • GGNew weapon: Claws. Swipes that hit everyone in front and make them bleed, and a pounce. Claws
  • GGNew weapon: Howler. A houndeye sonic blast through walls. Howler
  • GGNew weapon: Chakram. A boomerang that cuts on the way out and back. Chakram
  • GGNew weapon: Buzzsaw. A blade that rolls and ricochets, or sticks in a wall as a trap. Buzzsaw
  • GGNew weapon: Arc Gun. Chain lightning that jumps to more players, and an overload. Arc Gun
  • GGNew weapon: Plasma Rifle. A bolt spray that heats the gun, and a plasma ball. Plasma Rifle
  • GGNew weapon: Sticky Launcher. Bombs that stick to anything, set off together. Sticky Launcher
  • GGNew weapon: Chainsaw. Hold to saw, and a rev lunge. Chainsaw
  • GGNew weapon: Mace. An overhead smash, and a spin. Mace
  • GGNew weapon: Singularity. An orb that drags everyone in, then implodes. Singularity
  • GGNew weapon: Repulsor. A blast that throws everyone in front away.
  • GGNew weapon: Zero-G Grenade. Everyone near floats for 5 s. Zero-G Grenade
  • GGNew weapon: Desert Eagle, from Opposing Force. Desert Eagle
  • GGNew weapon: M249, from Opposing Force. M249
  • GGNew weapon: Sniper Rifle, from Opposing Force. Sniper Rifle
  • GGNew weapon: Pipe Wrench, from Opposing Force.
  • GGNew weapon: Combat Knife, from Opposing Force.
  • GGNew weapon: Displacer, from Opposing Force. Displacer
  • GGNew weapon: Shock Roach, from Opposing Force. Shock Roach
  • GGNew weapon: Spore Launcher, from Opposing Force. It replaces our spore launcher. Spore Launcher
  • GGNew weapon: Barnacle Grapple, from Opposing Force. It replaces our barnacle. Barnacle Grapple
  • GGNew weapon: Penguins, from Opposing Force. Penguins
  • GGThe RC car is out. It never drove well.
  • GGThe fists became the Claws. Claws
  • GGOur knife is out for the Op4 Combat Knife.
  • GGThe cluster grenade is out.
  • Sitehl.alexh95.com: both servers with live status and a Connect button each, leaderboards, player pages, maps and search, in the Valve style of 2005.
  • SiteThe leaderboard of human kills only counts kills on people.
  • SiteMap cards per server, in rotation order, with each map's in-game picture and play numbers.
  • SiteA favicon: the lambda in its orange ring.