Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Mace in the player's hands

Mace

Weak

A slow overhead smash. Secondary whirls it around you and knocks people away, at half your speed.

Nobody knows why Black Mesa owned a mace. The asset register lists it under 'historical collection, Administration lobby'.

How to use it

A headshot is 140. Spin when you're surrounded, but it halves your speed.

Fire modes

Primary

Damage
70
Hits
1
Headshot
140
Rate
0.9 s
DPS
77.8
Hurts you
no
Effects
shakes both screens, 368 speed
Through armor
no

Secondary

Damage
25
Hits
everyone within 90
Headshot
none
Rate
0.25 s after 0.4 s wind-up
DPS
100
Hurts you
no
Effects
knocks out, half speed for you
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • The Mace spin, Assault Cannon and TFC Sniper Rifle always hand back the right move speed.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Melee weapons are faster: 400 with the Pipe Wrench and Sledgehammer, 368 with the Axe, Claws, Chainsaw and Mace.
  • New weapon: Mace. An overhead smash, and a spin.