Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Sledgehammer in the player's hands

Sledgehammer

Weak

One slow heavy swing, at top speed. Secondary stomps and launches everyone near.

Sector G kept it for doors that stopped answering keycards. After the cascade, that was every door.

How to use it

Stomp launches them up, then swing at the head on the way down.

Fire modes

Primary

Damage
80
Hits
1
Headshot
160
Rate
1 s
DPS
80
Hurts you
no
Effects
400 speed
Through armor
no

Secondary

Damage
20
Hits
everyone in reach
Headshot
none
Rate
3 s
Splash
radius 250, 20
Hurts you
no
Effects
launches up and away
Through armor
no

Changelog

  • Headshots on custom weapons: aimed shots, melee and direct hits deal x2 on the head, with the bell and the red number. Blasts, burns, areas and homing shots get none.
  • Own models for the Vort Gun, Howler, Disk, Spinfusor, Teleporter, Chakram, Buzzsaw, Shock Rifle, Seeker, Arc Gun, Plasma Rifle, Revolver Grenade Launcher, Mortar, Banana Bomb, Sticky Launcher, Bow, Axe, Sledgehammer, Chainsaw, Mace, Singularity and Zero-G Grenade, with a chainsaw engine and a mortar shell drop.
  • Bots use secondary fire: pounce, axe throw, stomp, mace spin, the shock combo, plasma ball, overload, the pipe wrench and spore grenade, and the TFC auto rifle.
  • Melee weapons are faster: 400 with the Pipe Wrench and Sledgehammer, 368 with the Axe, Claws, Chainsaw and Mace.
  • New weapon: Sledgehammer. A slow heavy swing, and a stomp that launches everyone near.