Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Resonance in the player's hands

Resonance

FinaleInspired

Built on Valve's crowbar, with Half-Life 2's CP Violation as its music.

Resonance, the last level of gun game. It starts as a plain crowbar; after one kill, one swing kills, the leap closes the gap, and R teleports you to where you look.

The crowbar from the test chamber floor, picked up after the cascade. It still hums at the sample's frequency, and nobody has asked it to stop.

How to use it

It starts as a plain crowbar: one kill shows it. Then one swing kills, the leap closes the gap and R teleports you.

Fire modes

Primary, act 0

Damage
25
Hits
1
Headshot
none
Rate
0.4 s
DPS
62.5
Hurts you
no
Effects
Valve's crowbar, range 72, no alt, no R
Through armor
no

Primary

Damage
400
Hits
1
Headshot
none
Rate
0.5 s
Hurts you
no
Effects
Resonance, range 72
Through armor
no, overkill

Secondary

Damage
40
Hits
everyone in reach
Headshot
none
Rate
6 s
Splash
radius 120, 40
Hurts you
no
Effects
leap, no fall damage, shove
Through armor
no

Reload

Damage
0
Headshot
none
Rate
8 s
Hurts you
no
Effects
teleport to where you look, 1000 at most
Through armor
no

Changelog

  • The finale starts with act 0, a fake last level with a plain crowbar or frying pan. Its first kill is the reveal, then three acts of 3 kills.
  • A death in the finale puts your kills back to the start of the act, never back an act. Every life there starts with 100 armor.
  • Reaching the last level is called out to everyone.
  • The finale shows what the secondary and R have left on the HUD.
  • Fixed: a Golden Frying Pan win could stop half way, with no end screen and no more kills counted.
  • The Resonance Bar is now Resonance. R teleports you to where you look.
  • Resonance's world grows with each act: green arcs, headcrabs and vortigaunts teleporting in high across the map, then heavy lightning, the Nihilanth, shaking and green flashes.
  • The Golden Frying Pan is TF2's own model, and its music is TF2's MEDIC!.
  • The Golden Frying Pan finale goes full TF2: an Unusual ring, gold sparks, rain, MvM cash and coins that stay on the ground, Sudden Death, crits, a freeze cam, confetti and the Administrator.
  • The Golden Frying Pan's R is a shield charge, its reflect lasts 0.5 s, and it has its own crosshair after the TF2 emblem.
  • Finale music restarts no longer drop a loop.
  • The finale: the last level is a themed melee weapon drawn for each player, with its own look and music. It replaces the crowbar. The first theme is the Resonance Bar, a crowbar rebuilt around a test-chamber core.
  • Killing someone on the last level moves you up a level and costs them a kill. The map dims, and the win freezes everyone under a camera circling the winner, with the map's stats.
  • The Resonance Bar's music is three parts of Half-Life 2's CP Violation, and you move at normal speed with it.
  • New finale theme: the Golden Frying Pan. Every kill leaves a gold statue, secondary is a timed reflect, and you run at 400. Its music is three parts of TF2's Playing With Danger.
  • The Golden Frying Pan is a plain, chunky skillet.
  • A shock beam, displacer ball, dish or grenade bounced back by the pan counts for the pan's holder.
  • A big crosshair for the finale weapon.