Half-Life

Style

Scheme

Gun Game

Weapons

Each weapon's numbers and changes.

Barbell in the player's hands

Barbell

Super

Deadlift on R to load plates, snatch up close and send two plates flying, drop it for an earth-shattering shockwave.

The bar from the security team's squat rack, with every bumper plate in the facility. Barney says he warmed up with it.

How to use it

Load the bar away from the fight, every plate costs more. Then drop it on them: up to 185 in a wide ring.

Fire modes

Reload

Damage
0
Headshot
none
Rate
1 s
Hurts you
no
Effects
a deadlift: +1 plate a side, up to 8; 10 + 10 a rep stamina
Through armor
no

Primary

Damage
24 + 12 a rep; each plate 60
Hits
everyone within 100 in 120 degrees, plus 2 plates
Headshot
none
Rate
0.95 s
Hurts you
no
Effects
the snatch: two plates fly up on a high arc; uses 1 rep, 45 stamina
Through armor
no

Secondary

Damage
25 + 20 a rep
Hits
everyone in reach
Headshot
none
Rate
12 s
Splash
radius 80 + 40 a rep, 100% to 20%
Hurts you
no
Effects
the drop: a shockwave on the ground; all the plates come off
Through armor
no

Changelog

  • Gym: FAILURE lasts 2 s and ends with 33 stamina, and stamina refills 25 a second.
  • New weapon family, the gym. R does a rep, reps power up your attacks, and reps and attacks cost stamina. Overdo it and you hit FAILURE, where only the secondary works, as a louder all-out version.
  • Barbell, 5 kills: deadlift to load plates, snatch up close and send two plates flying, or drop it for a shockwave.